using Server;
using System;
using Server.Items;
using Server.Gumps;

namespace Server.Mobiles
{
	[CorpseName("a Cu Sidhe corpse")]
	public class CuSidhe : BaseMount
	{
		[Constructable]
		public CuSidhe()
			: this("a Cu Sidhe")
		{
		}

		[Constructable]
		public CuSidhe(string name)
			: base(name, 277, 0x3E91, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
		{
			double chance = Utility.RandomDouble() * 23301;

			if (chance <= 1)
				Hue = 0x489;
			else if (chance < 50)
				Hue = Utility.RandomList(0x657, 0x515, 0x4B1, 0x481, 0x480, 0x455);
			else if (chance < 500)
				Hue = Utility.RandomList(0x97A, 0x978, 0x901, 0x8AC, 0x5A7, 0x527);

			SetStr(1201, 1225);
			SetDex(151, 170);
			SetInt(251, 282);

			SetDamage(21, 28);

			SetDamageType(ResistanceType.Physical, 0);
			SetDamageType(ResistanceType.Cold, 50);
			SetDamageType(ResistanceType.Energy, 50);

			SetResistance(ResistanceType.Physical, 55, 65);
			SetResistance(ResistanceType.Fire, 30, 45);
			SetResistance(ResistanceType.Cold, 70, 85);
			SetResistance(ResistanceType.Poison, 30, 50);
			SetResistance(ResistanceType.Energy, 70, 85);

			SetSkill(SkillName.Wrestling, 90.1, 96.8);
			SetSkill(SkillName.Tactic, 90.3, 99.3);
			////SetSkill(SkillName.MagicResist, 75.3, 90.0);
			SetSkill(SkillName.Anatomy, 65.5, 69.4);
			//SetSkill(SkillName.Healing, 72.2, 98.9);

			Fame = 5000;  //Guessing here
			Karma = 5000;  //Guessing here

			Tamable = true;
			ControlSlots = 4;
			MinTameSkill = 101.1;

			if (Utility.RandomDouble() < 0.2)
				PackItem(new TreasureMap(5, Map.Trammel));

			//if ( Utility.RandomDouble() < 0.1 )				
			//PackItem( new ParrotItem() );

			PackGold(500, 800);

			// TODO 0-2 spellweaving scroll
		}

		public override void GenerateLoot()
		{
			AddLoot(LootPack.AosFilthyRich, 5);
		}

		public override void OnDoubleClick(Mobile from)
		{
			if (from.Race != Race.Elf && from == ControlMaster && from.AccessLevel == AccessLevel.Player)
			{
				Item pads = from.FindItemOnLayer(Layer.Shoes);

				//if ( pads is PadsOfTheCuSidhe )
				//    from.SendLocalizedMessage( 1071981 ); // Your boots allow you to mount the Cu Sidhe.
				//else
				//{
				//    from.SendLocalizedMessage( 1072203 ); // Only Elves may use this.
				//    return;
				//}
			}

			base.OnDoubleClick(from);
		}

		public override bool CanHeal { get { return true; } }
		public override bool CanHealOwner { get { return true; } }
		public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies; } }
		public override bool CanAngerOnTame { get { return true; } }
		public override bool StatLossAfterTame { get { return true; } }
		public override int Hides { get { return 10; } }
		public override int Meat { get { return 3; } }

		public override WeaponAbility GetWeaponAbility()
		{
			return WeaponAbility.BleedAttack;
		}

		public CuSidhe(Serial serial)
			: base(serial)
		{
		}

		public override int GetIdleSound() { return 0x577; }
		public override int GetAttackSound() { return 0x576; }
		public override int GetAngerSound() { return 0x578; }
		public override int GetHurtSound() { return 0x576; }
		public override int GetDeathSound() { return 0x579; }

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int)0); // version
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();
		}
	}
}
